// stream: compare the documented positions and colors with this complete ROM.
#include "fc_common.h"
#include "scene.c"
#include "runtime.h"
__location(0x0600) u16 result[80];
__prg_rom u8 colors[32]={15,48,48,48,15,22,22,22,15,18,18,18,15,26,26,26,15,48,48,48,15,22,22,22,15,18,18,18,15,26,26,26};u8 four[4];__prg_rom u8 small[4]={1,1,1,1};
__prg_rom u8 tiles960[960]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
__prg_rom u8 attrs[64]={85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85};
void main(){u8 i;u8 x;u8 y;__ppu_off();__ppu_ctrl_set(0);__vramq_clear();__oam_clear();__nametable_rect(0,0,32,30,0);for(i=0;i<80;i++)result[i]=0;
nes_vram_queue_clear();// example:nes_scene_stream_begin:start
nes_scene_stream_begin(0x2100,small,4,2);result[0]=nes_scene_stream_state.remaining;
// example:nes_scene_stream_begin:end
// example:nes_scene_stream_step:start
result[1]=nes_scene_stream_step();result[2]=nes_scene_stream_state.active;result[3]=nes_vram_queue_used;nes_vram_queue_nmi_flush();
// example:nes_scene_stream_step:end
// example:nes_scene_stream_begin_nametable:start
nes_scene_stream_begin_nametable(0x2000,tiles960);while(nes_scene_stream_step()!=0){nes_vram_queue_nmi_flush();}nes_vram_queue_nmi_flush();result[4]=nes_scene_stream_state.remaining;
// example:nes_scene_stream_begin_nametable:end
// example:nes_scene_stream_begin_attr:start
nes_scene_stream_begin_attr(0x2000,attrs);while(nes_scene_stream_step()!=0){nes_vram_queue_nmi_flush();}nes_vram_queue_nmi_flush();
// example:nes_scene_stream_begin_attr:end
// example:nes_scene_stream_begin_palette:start
nes_scene_stream_begin_palette(colors);while(nes_scene_stream_step()!=0){nes_vram_queue_nmi_flush();}nes_vram_queue_nmi_flush();
// example:nes_scene_stream_begin_palette:end

m_text(1,0,"CHUNKED SCENE TRANSFER");__vramq_commit();__vramq_exec();
m_text(1,12,"QUEUED THEN FLUSHED");__vramq_commit();__vramq_exec();
m_text(1,14,"RECTANGLE 64 X 32");__vramq_commit();__vramq_exec();
result[79]=0xA55A;__scroll_set(0,0);__ppu_ctrl_set(0);__ppu_mask_set(0x0A);while(1){}
}
